
A free open-source Blender Addon, making baking better for all.
For videogames, VR, and some complex textures 3D artists prefer to use PBR textures. Imagine you’ve sculpted a super detailed 3D model with millions of tiny cracks, bumps, and surface details. If you put that high-detail model directly into a game or render engine, it will lag or crash because it has way too much geometry (polygons) to process in real time. So it is preferable to make a low-poly model and then "paint" details onto an image, and then wrap this image around the model.
Unfortunately, Blender built-in baking system is terrible. Not only does it not support matallic maps, but also struggles with multiple materials. Image nodes have to be made seperately for each material, for each bake, creating a huge headache. So, I built the Better Baker, an free, open-source addon that handles the mess for you so that you can focus on what matters.
The addon is trusted by 800+ artists worldwide.
Using Figma I created a logo and brand identity for the addon.
I mean, just see for youself :D
A product is limited to its branding. But then, its limited to itself to. The Better Baker continues to recieve positive feedback, and till has been vastly bug-free, with V5.0.0 and V4.1.0 based on user feedback. I continue to add features whenever I recieve requests from the comunity.
The addon itself is nearly 100% python, making extensive use of the bpy library.