
A highly detailed 3D model of a Rolls Royce Spectre created in Blender.

The modeling process involved using refrence images to create lines of vertices that lined up with the edges of the car, and filling in the faces with suitable cuts for perfect topology. The model was created using Blender's modeling tools, with a focus on achieving accurate proportions and details. The process was time-consuming but rewarding, as it allowed for a high level of detail and realism in the final model.
The texturing process was shorter than the modeling process, as I used a combination of procedural textures to achieve the desired look. The wheels and other details were textured using image textures to add realism and depth to the model.
The car was rendered in four different colors, black, white and gold, champagne, with a purple black badge eddition one.
Parts of the model were rigged to allow for animation. The doors, windows and wheels were asigned to bones and Inverse Kinematics was used to create realistic movement for these parts. The door mirrors were also rigged to allow for movement.
The render is built in a complex scene with a sky for light on the top, and a and a complex tunnel. Unfortunately, I didn't do it quite right and the reflections on the car are, not really there, which causes lose of detail. Tips are welcome at chaimthemendes@gmail.com.
The compositing process involved adding a glow effect, and a few other contrast and color adjustments to enhance the final image.